/*
@namespace "http://www.w3.org/1999/xhtml";
@namespace svg "http://www.w3.org/2000/svg";
@namespace xlink "http://www.w3.org/1999/xlink";
although FF3 can handle css namespaces, batik rasterizer cannot.
*/

/*
To Fade:

round((bgR-fgR)*(1-O)+fgR)
round((bgG-fgG)*(1-O)+fgG)
round((bgB-fgB)*(1-O)+fgB)

where X = R, G, or B
bgX = X value of background color
fgX = X value of foreground color
O = opacity value from 1.0 to 0.0

I'm currently using white background (bgRGB = 255) and opacity of 0.3

Used color keywords listed here:
http://www.w3.org/TR/css3-color/#svg-color
*/

svg
{font-size:56px; font-weight:normal; font-family:sans-serif, serif;}

.LYRname
{fill:black; font-family:"tempus sans itc", serif}

#tile01, #tile02, #tile03, #tile04, #tile05,
#tile06a, #tile06b, #tile07a, #tile07b, #tile09, #tile24
{stroke:black; stroke-width:7px;}


/* Rise of the Valkyrie (and Lands/Waters of Valhalla) */

#GS01, #GS02, #GS03, #GS07, #GS24
{fill:limegreen;}

#RK01, #RK02, #RK03, #RK07, #RK24
{fill:gray;}

#SD01, #SD02, #SD03, #SD07, #SD24
{fill:sandybrown;}

#WTR, #WR03
{fill:dodgerblue;} /*{fill:blue;}*/

#RNS, #RNL
{fill:none; stroke-width:17px; stroke:crimson;}

#glyph
{fill:maroon;}
#GA text, #GB text, #GC text, #GD text, #GE text, #GG text,
#GI text, #GJ text, #GK text, #GL text, #GM text, #GN text,
#GR text, #GS text, #GT text, #GU text, #GV text, #GW text,
#GF text, #GH text, #GQ text, #GX text, #GY text, #G text
{fill:white; font-size:56px;}
/* svg|use[xlink|href=#glyph]{fill:white;} this works in FF3 */

/* Road to the Forgotten Forest */

#gravel
{fill:darkslategray;}
#RD01fill, #RD02fill, #RD05fill
{fill:darkgray;}
#STW
{fill:darkgray; stroke:black; stroke-width:7px;}

#ET01, #ET15 /*use*/
{fill:forestgreen;}

#ET15rk1, #ET15rk2
{fill:gray;}

#ET10 text, #ET11 text, #ET12 text,
#ET15H, #ET15H1, #ET15H2
{fill:white; font-size:56px;}


/* Volcarren Wasteland and Lava Fields of V*/

#LF01, #LF02, #LF03, #LF07, #LF24
{fill:darkred;}

#MLV, #ML03, #LO01, #LO03
{fill:red;}

#LO01 text, #LO03H, #LO03H1, #LO03H2, #LO03H3, #LO03H4, #LO03H5
{fill:black; font-size:56px;}


/* Thelenk Tundra and Snow Fields of V */

#crystal
{stroke:lightsteelblue; stroke-width:3px; stroke-linecap:round;}

#SW01fill, #SW02fill, #SW03fill, #SW07fill, #SW24fill, #ST01
{fill:lightcyan;}

#ST10, #ST12
{fill:darkgreen; font-size:56px;}

#ICE, #IC03, #ice3, #ice4, #ice6, #GB01, #GB03, #GB04, #GB06
{fill:lightsteelblue;} /* iceX also takes care of GMs */
#crack
{stroke:navy; stroke-width:3px;}

#GM01 text,
#GM03H, #GM03H1, #GM03H2, #GM03H3, #GM03H4, #GM03H5,
#GM04H, #GM04H1, #GM04H2, #GM04H3, #GM04H4, #GM04H5,
#GM06H, #GM06H1, #GM06H2
{fill:navy; font-size:56px;}


/* Fortress of the Archkyrie */

#WW01fill1, #WW07fill1, #WW09fill1
{fill:darkgray;}
#WW01fill2, #WW07fill2, #WW09fill2
{fill:lightgray;}

#BTL
{stroke:black; fill:darkgray;}
#BTB
{stroke-width:7px; stroke-linejoin:bevel;} /* BTB also used by BFG */

#fhexfill1
{fill:gray;}
#fhexfill2
{fill:lightgray;}
#frect
{stroke:none; fill:lightgray;} /* FCBs also used by FDW */
#FBH, #FWH
{fill:darkslategray; font-size:56px;}

#FDWdash
{stroke:black; stroke-width:3px; stroke-dasharray:8px,4px; stroke-linejoin:bevel;}
#FDWdoor
{stroke:sienna; stroke-width:17px; stroke-linecap:round;}
#FDWmid1
{fill:none; stroke:black; stroke-width:7px;}
#FDWmid2
{stroke:none; fill:lightgray;}
#FDW text
{fill:darkslategray; font-size:56px;}

#LDRfill
{fill:khaki;}
#LDRr1, #LDRr3
{stroke:none; fill:sienna;}
#LDRr2
{stroke:none; fill:khaki;}
#LDRline
{fill:none;}

#BFGfill1
{fill:linen; stroke-width:7px; stroke:royalblue;}
#BFGfill2
{fill:royalblue; stroke:royalblue;}
#FLG
{stroke:none; fill:royalblue;}

/* Conflict Begins */

#AT01, #AT02, #AT07
{fill:darkslategray;}

#CT01, #CT02, #CT07, #WR06
{fill:gainsboro;}

#WHR
{fill:none; stroke-width:17px; stroke:firebrick;}

#glyph2
{fill:gold;}
#GMI text, #GOP text, #G2 text
{fill:firebrick; font-size:56px;}


/* Swarm of the Marro */

#SP01, #SP02, #SP03, #SP07, #SP24
{fill:darkgreen;}

#SPW, #spw6, #SR03
{fill:olivedrab;}

#spgap
{stroke:darkgreen; stroke-width:3px;}

#sac1, #sac2, #sac3, #sac4
{fill:sandybrown;}


/* Ticalla and Laur Jungle, and Swamps of V */

#UB09, #GL01
{fill:gold;}

#UR10
{fill:indianred;}

#UB09 text, #UB10 text, #UR10 text, #JT12 text, #JT13 text, #JT14 text
{fill:black; font-size:56px;}

#PT01
{fill:mediumseagreen;}

#PT14 text, #PT15 text, #PT16 text
{fill:white; font-size:56px;}


/* Battle for the Underdark */

#DN01, #DN02, #DN03, #DN07, #DN24
{fill:darkseagreen;}

#SHDfill1, #RB03fill1, #RO01, #RO03
{fill:darkgray;}
#SHDfill2, #RB03fill2
{fill:black;}

#RO01 text, #RO03H, #RO03H1, #RO03H2, #RO03H3, #RO03H4, #RO03H5
{fill:black; font-size:56px;}

#tglyph
{fill:goldenrod;}
#TG text, #TGB text, #TGH text, #TGD text, #TGPH text
{fill:black; font-size:56px;}


/* Battle for the Wellspring */

#WWR
{fill:paleturquoise;}

/* Age of Annihilation */

#LWC, #LWB, #LWS, #LWR
{fill:purple;}

/* Miscellaneous */

#NULL
{fill:none; stroke:none;}

#P1F1
{fill:white; stroke:black; stroke-width:3px;}
#P1F2 rect
{fill:white;}
#P1F2mid
{stroke-width:3px; stroke-linecap:round; stroke:black;}

#P2F1
{fill:black; stroke:white; stroke-width:3px;}
#P2F2 rect
{fill:black;}
#P2F2mid
{stroke-width:3px; stroke-linecap:round; stroke:white;}

#P1SZ
{fill:olive;}
#P2SZ
{fill:purple;}
#P3SZ
{fill:teal;}
#P4SZ
{fill:navy;}

#LN1, #LN2
{stroke:black; stroke-width:11px; stroke-linecap:round;}
