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## The Growing Expænse II

Required Sets: Rise of the Valkyrie, Malliddon's Prophecy

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#### Created by GaryLASQ on 2005-06-20

## Comrades Turned Enemies

Basic Game for 2 Players
Required Sets: Rise of the Valkyrie, Malliddon's Prophecy
Goal: Destroy all of the opposing player's figures.
Setup: Place the two glyphs of Brandar power-side up where shown.
Using their collector numbers, place figures as shown. Player 1 (Good) controls figures numbered with White markers. Player 2 (Evil) controls figures numbered with Black markers.
Teleporting: The glyphs of Brandar represent simple teleport devices. When a figure moves onto a teleport it may take its next step to another teleport if the other teleport is not blocked (see "Passing and landing on other figures" in the rule book). A figure does not have to stop after moving onto a teleport.
11th Hour Deal: Once it is determined which player is going first, player 1 must give up an army card for player 2 to control. If player 1 is going first, player 1 gives the Krav Maga Agents army card to player 2. If player 2 is going first, player 1 gives the Agent Carr army card to player 2.
Victory: When the other player has no figures left on the battlefield, you win.

...continued from "Agents for Hire"

Utgar is not happy with Vydar's decision to say the least and overreacts after being outbid by Jandar for Vydar's Agents. Not only does Utgar refuse to pay for Vydar's services, he also decides he wants nothing more to do with humans.

Einar, Utgar's longtime comrade, didn't learn about this until just after he finished beckoning several Roman soldiers from Earth. Disappointed by Utgar's decision, Einar tries reasoning with him. Utgar is still too upset to listen to reason, so Einar withdraws his disciplined Izumi Samurai from Utgar's army.

At the same time, trouble is brewing in the other camp. Ullar's beckoning of Vipers from Marr is met with disapproval from Jandar. He considers the Vipers to be a worthless acquisition from an unsavory world.

The end result of this prejudice and infighting is a full-blown battle involving every hero and squad beckoned so far. Jandar and Einar (with Vydar's hired agents) team up against Utgar and Ullar.

Realizing he's badly outnumbered, Utgar swallows some pride and makes a high-price deal with Vydar just moments before the battle begins.

To be continued...

#### Created by GaryLASQ on 2005-06-20

## Comrades Turned Enemies

Master Game for 2 Players, or 4 Players in 2 Teams
Required Sets: Rise of the Valkyrie, Malliddon's Prophecy
Goal: Destroy all of the opposing player's figures.
Setup: Place all glyphs power-side up where shown.
Players draft or bring a pre‑made army. If 2 players, each player chooses army cards adding up to 420 points or less. If 4 players (2 on a team) each player chooses army cards adding up to 250 points or less. Army card choices must be made only from the Required Sets listed above.
Player 1 (or Team 1) chooses army cards if led by Jandar, Einar or Vydar and places the chosen figures in the olive starting zone.
Player 2 (or Team 2) chooses army cards if led by Utgar or Ullar and places the chosen figures in the purple starting zone.
For both starting zones, all players must fill the primary spaces (no "X") first and then the extended spaces (marked with an "X") if needed.
Teleporting: The glyphs of Brandar represent simple teleport devices. When a figure moves onto a teleport it may take its next step to another teleport if the figure is not huge and the other teleport is not blocked (see "Passing and landing on other figures" in the rule book). A figure does not have to stop after moving onto a teleport.
Moving from one teleport to another must be done using normal movement. For example, a figure with the Flying ability would have to land on the first teleport and step to the second one before resuming to fly.
Victory: When the other side has no figures left on the battlefield, you win. If the battle reaches the end of round 9, then the battle is over and the player or team with the most points on the battlefield wins.

...continued from "Agents for Hire"

Utgar is not happy with Vydar's decision to say the least and overreacts after being outbid by Jandar for Vydar's Agents. Not only does Utgar refuse to pay for Vydar's services, he also decides he wants nothing more to do with humans.

Einar, Utgar's longtime comrade, didn't learn about this until just after he finished beckoning several Roman soldiers from Earth. Disappointed by Utgar's decision, Einar tries reasoning with him. Utgar is still too upset to listen to reason, so Einar withdraws his Izumi Samurai from Utgar's army.

At the same time, trouble is brewing in the other camp. Ullar's beckoning of Vipers from Marr is met with disapproval from Jandar. He considers the Vipers to be a worthless acquisition from an unsavory world.

The end result of this prejudice and infighting is a bitter struggle of Jandar and Einar (with Vydar's hired agents) teamed up against Utgar and Ullar.

To be continued...

#### Created by GaryLASQ on 2005-06-20

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Last Updated 2022-09-14